Almost Or Nearly As Described
Almost Or Nearly As Described examines micro-level forces relating to population expansion, consumption, the impact of industrial practices, and material decay. The works embrace glorious imperfections by integrating nineteenth-century chemical processes with computer renderings. Virtual reality shattered by alchemic magic. As a novice user of 3D software, my results are indeterminate, though perfectly suited for depicting jumbled piles of broken branches; warped and musty plywood; vines consuming a chain link fence; crushed packing material from an HDTV; stagnant liquid in a plastic bucket; faded plastic toys that have been exposed to the elements for way too long. Pairing digital unpredictability with the finickiness of cyanotypes is a riff on real-world scenarios.